id-length
Enforce minimum and maximum identifier lengths
This rule is currently frozen and is not accepting feature requests.
Very short identifier names like e, x, _t or very long ones like hashGeneratorResultOutputContainerObject can make code harder to read and potentially less maintainable. To prevent this, one may enforce a minimum and/or maximum identifier length.
const x = 5; // too short; difficult to understand its purpose without context
Rule Details
This rule enforces a minimum and/or maximum identifier length convention.
This rule counts graphemes instead of using String length.
Options
Examples of incorrect code for this rule with the default options:
/*eslint id-length: "error"*/     // default is minimum 2-chars ({ "min": 2 })
const  = 5;
obj. = document.body;
const foo = function () { };
try {
    dangerousStuff();
} catch () {
    // ignore as many do
}
const myObj = { : 1 };
() => { a * a };
class  { }
class Foo { () {} }
class Bar { () {} }
class Baz {  = 1 }
class Qux {  = 1 }
function bar(...) { }
function baz([]) { }
const [] = arr;
const { prop: []} = {};
function qux({}) { }
const {  } = {};
const { prop: } = {};
({ prop: obj. } = {});
Examples of correct code for this rule with the default options:
/*eslint id-length: "error"*/     // default is minimum 2-chars ({ "min": 2 })
const num = 5;
function _f() { return 42; }
function _func() { return 42; }
obj.el = document.body;
const foo = function (evt) { /* do stuff */ };
try {
    dangerousStuff();
} catch (error) {
    // ignore as many do
}
const myObj = { apple: 1 };
(num) => { num * num };
function bar(num = 0) { }
class MyClass { }
class Foo { method() {} }
class Bar { #method() {} }
class Baz { field = 1 }
class Qux { #field = 1 }
function baz(...args) { }
function qux([longName]) { }
const { prop } = {};
const { prop: [name] } = {};
const [longName] = arr;
function foobar({ prop }) { }
function foobaz({ a: prop }) { }
const { a: property } = {};
({ prop: obj.longName } = {});
const data = { "x": 1 };  // excused because of quotes
data["y"] = 3;  // excused because of calculated property access
This rule has an object option:
- "min"(default:- 2) enforces a minimum identifier length
- "max"(default:- Infinity) enforces a maximum identifier length
- "properties": always(default) enforces identifier length convention for property names
- "properties": neverignores identifier length convention for property names
- "exceptions"allows an array of specified identifier names
- "exceptionPatterns"array of strings representing regular expression patterns, allows identifiers that match any of the patterns.
min
Examples of incorrect code for this rule with the { "min": 4 } option:
/*eslint id-length: ["error", { "min": 4 }]*/
const  = 5;
. = document.body;
function  () { };
try {
    dangerousStuff();
} catch () {
    // ignore as many do
}
const myObj = { : 1 };
() => { val * val };
class  { }
class  { () {} }
function (...) { }
const {  } = {};
const { prop: } = {};
const [] = arr;
const { prop: []} = {};
({ prop: . } = {});
Examples of correct code for this rule with the { "min": 4 } option:
/*eslint id-length: ["error", { "min": 4 }]*/
const value = 5;
function func() { return 42; }
object.element = document.body;
const foobar = function (event) { /* do stuff */ };
try {
    dangerousStuff();
} catch (error) {
    // ignore as many do
}
const myObj = { apple: 1 };
(value) => { value * value };
function foobaz(value = 0) { }
class MyClass { }
class Foobar { method() {} }
function barbaz(...args) { }
const { prop } = {};
const [longName] = foo;
const { a: [name] } = {};
const { a: record } = {};
({ prop: object.name } = {});
const data = { "x": 1 };  // excused because of quotes
data["y"] = 3;  // excused because of calculated property access
max
Examples of incorrect code for this rule with the { "max": 10 } option:
/*eslint id-length: ["error", { "max": 10 }]*/
const  = 5;
function () { return 42; }
obj. = document.body;
const foo = function () { /* do stuff */ };
try {
    dangerousStuff();
} catch () {
    // ignore as many do
}
() => { return !reallyLongArgName; };
const [] = arr;
Examples of correct code for this rule with the { "max": 10 } option:
/*eslint id-length: ["error", { "max": 10 }]*/
const varName = 5;
function funcName() { return 42; }
obj.propName = document.body;
const foo = function (arg) { /* do stuff */ };
try {
    dangerousStuff();
} catch (error) {
    // ignore as many do
}
(arg) => { return !arg; };
const [first] = arr;
properties
Examples of correct code for this rule with the { "properties": "never" } option:
/*eslint id-length: ["error", { "properties": "never" }]*/
const myObj = { a: 1 };
({ a: obj.x.y.z } = {});
({ prop: obj.i } = {});
exceptions
Examples of additional correct code for this rule with the { "exceptions": ["x", "y", "z", "ζ"] } option:
/*eslint id-length: ["error", { "exceptions": ["x", "y", "z", "ζ", "i"] }]*/
const x = 5;
function y() { return 42; }
obj.x = document.body;
const foo = function (x) { /* do stuff */ };
try {
    dangerousStuff();
} catch (x) {
    // ignore as many do
}
(x) => { return x * x; };
const [i] = arr;
const { z } = foo;
const { a: ζ } = foo;
exceptionPatterns
Examples of additional correct code for this rule with the { "exceptionPatterns": ["E|S", "[x-z]"] } option:
/*eslint id-length: ["error", { "exceptionPatterns": ["E|S|X", "[x-z]"] }]*/
const E = 5;
function S() { return 42; }
obj.x = document.body;
const foo = function (x) { /* do stuff */ };
try {
    dangerousStuff();
} catch (x) {
    // ignore as many do
}
(y) => {return  y * y};
const [X] = arr;
const { y } = foo;
const { a: z } = foo;
Related Rules
Version
This rule was introduced in ESLint v1.0.0.